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Showing posts with label fiction. Show all posts
Showing posts with label fiction. Show all posts

Tuesday

Postmodern literay theory


STUDENTS ON CAMPUSES ACROSS the USA are plugging into hypertext fiction, the new genre many English professors are calling the latest in postmodern literary theory.


Classes such as "Cyberculture" and "Technology and the Text" have cropped up on at least fifty campuses, a clear demonstration, proponents say, that the genre is more than a passing fad.


But what exactly is hypertext fiction? And how does it work?


Students find most of their hypertext assignments on computer disks or on the World Wide Web. While reading stories on a computer screen, students click on highlighted keywords, passages, or images that will take the narrative in different directions-pathways the students choose according to their own interests. For example, a story might begin with a dinner party. After reading a few paragraphs, one student might click on an image of the hostess, which will lead into a narrative on her childhood. Another student might click on a highlighted keyword, such as "corkscrew" or "ice pick," that leads into a description of an event that took place before the party. A third student could continue reading screen after screen in sequence.


"Hypertext fiction is a nonlinear form of computer-based storytelling that can merge text and image and that allows the reader-viewer to make selections about the story's direction," says David Paddy, a professor of English at Whittier College in California who uses hypertext fiction in his course on the postmodern novel. "Thus, while the author has laid out numerous textual pages and predetermined a series of paths that the reader can follow, the reader can change the nature of the story, depending on which direction he or she takes at the fork in the road. In this way, the reader becomes a near equal partner iii the creative process."


Paddy tries to pair hypertexts with literary equivalents such as Milorad Pavic's Dictionary of the Khazars, which is arranged like a dictionary and allows readers to choose the narrative direction. Paddy finds hypertext similar to the "shuffle text" popularized in the 1960s. With shuffle text, the reader opened a box that contained a pile of loose-leaf texts and images that could be shuffled and read in random order. "The thing that is obviously unique about hypertext is the technological component," he says. "


But, ideally, we should try to view hypertext fiction not as written fiction that happens to be on a computer, but as a unique genre wholly shaped by its technological context."




Copyright American Association of University Professors Jan/Feb 1999


Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts-




Monday

New genres of literature

Hypertext poetry and hypertext fiction are new genres of literature that use the computer screen as medium, rather than the printed page. The literary works rely on the qualities unique to a digital environment, such as linked World Wide Web pages or effects such as sound and movement.

Hypertext "poetry" can consist of words, although not necessarily organized into lines and stanzas, as well as, sounds, visual images, movement or other special effects. Although the poem may dazzling with sounds, perhaps of a lawnmower, while the words "mowing," "stop," "Sunday," and "morning" float across your computer screen in pseudo-three dimensional letters, one will have be hard pressed to identify the use of any formal poetics.

There are an infinite number of new and unusual effects that can be superimposed on text to create a hypertext poem, but below are some examples of types of "clickable" poems.

Definition:

Each word, phrase or line is linked to another page that defines or expands on the idea represented by the text of the poem.
Example: http://www.geocities.com/sarezale/frame2k.html

Movement:

The text of the poem moves as if it is hinged on a wheel while piano music plays in the background.
Example: http://home.ptd.net/~clkpoet/ohanf/oh.html

Make Your Own:The text of the line of poetry is determined by when the reader clicks the "stop" button on his or her browser. The flashing words stop to create a line.
Example: http://www.experimedia.vic.gov.au/~komninos/excorp.html

For more information and more examples of hypertext poetry:http://www.hphoward.demon.co.uk/poetry/hypelink.htm
http://wings.buffalo.edu/epc/

Wednesday

Hypertext fiction


Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links which provides a new context for non-linearity in "literature" and reader interaction.


The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.


The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. Vladimir Nabokov's Pale Fire (1962) and Julio Cortázar's Rayuela (1963; translated as Hopscotch) are early examples (predating the word hypertext), while a common pop-culture example is the "Choose Your Own Adventure" format of young adult fiction.


Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - Jean-Philippe Pastor

Tuesday

Multiple participants

Not only are computer-based forms of such fiction becoming widely available in new interactive forms, where the reader can participate actively in shaping the story, but network versions allowing for multiple participants are now emerging.

In terms of their potential for elaboration, and for a much increased payoff in suspense and personal engagement, networked interactive fiction games are a logical evolution both of current popular fiction and of arcade and video games. Their attractions will, of course, remove their participants yet further from the kind of engagement that has generally been considered appropriate for literary texts; as a result, literature, at least in North American culture, may be relegated to a status even more marginal than the one it occupies now.

Thus the revolution in network communications will perhaps bring about changes in the status of literature more radical than anything that we can envisage emanating from literature departments.

Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts-Enter Hypertextopia-PHONEREADER Library -- Jean-Philippe Pastor





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Sunday

Multiple endings

Hyperfiction challenges the reader not only by offering multiple paths through the text.

There may be multiple endings (or no endings at all); questions posed to the reader which, once answered, influence what the reader will encounter next; audiovisual attachments; navigable maps.

In fact, as hyperfiction continues to develop, the greatest challenge to the reader may be the challenge of finding the text at all, as text-based narrative seems to diminish steadily in importance in relation to the visual and aural components of the fictions.


Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts-Enter Hypertextopia-PHONEREADER Library -- Jean-Philippe Pastor

Wednesday

Novel for internet


A novel for the Internet about London Underground in seven cars and a crash

253 ? Why 253 ? describes the ground rules of the novel.
The Journey Planner provides links to the first four cars and individual passengers.
About this Site tells you a bit more about 253 and the author.
Select The End of the Line to read about the end of each carriage's voyage.
Another One along in a Minute describes the sequel you are invited to help write.
On each car section, advertisements appear. These are deeply serious and should be read with great attention.

Simply click on the option of your choice. Relax! It's so easy, travelling with 253.
In cyberspace, people become places.

Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - PHONEREADER Library - - Jean-Philippe Pastor

Tuesday

Interactive art


VALERIE LAMONTAGNE:

How do architecture and fiction cohabit in the medium of interactive art and Web projects?

DOUGLAS COOPER:

Interactive art is inherently obscene in its structural demands. It requires a kind of rigor no sane novelist would willingly submit to. On the other hand, those of us who regard sanity as the realm of the provincial, happily submit to all manner of restraining devices.


Indigestion, a piece I made with Diller + Scofidio, required me to write the same narrative in numerous iterations. It is a laser-disc installation which involves a video projection upon a table top: the hands of two dining partners, and the food and plates between them. A menu at the side of the table/screen allows the viewer to assign various attributes to the diners: they can be educated, uneducated; masculine, effeminate; male, female. When the attributes are chosen, the hands and the food morph to reflect the new speakers and the dialogue changes appropriately.
Indigestion deals with the false promise of interactivity.
The audience has the illusion of narrative power - they seem be able to control the direction of the story, by making meaningful choices - and yet each narrative proves ultimately unyielding, subject only to the will of the author. And this is generally the case: a complex interacting narrative is invariably scripted, and the audience's sense of contributing to the narrative process is illusory. At best, they're choosing which path they wish to take through a preconceived structure.


I had to deal with every possible combination of various interlocutors, and it was a serious headache. We had been warned in advance that "creating interactive art is like cleaning your loft with a toothbrush" but we only fully realized the truth of this when we'd spent some weeks trying to make all the narrative bits mesh.


Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - PHONEREADER Library - - Jean-Philippe Pastor



Thursday

Texts to be read on a computer


N. Katherine Hayles discusses the topic in the online article Electronic Literature: What Is It.

She argues in her 2008 text Electronic Literature that, "electronic literature, generally considered to exclude print literature that has been digitized, is by contrast 'digital born,' and (usually) meant to be read on a computer."

Hayles also cites the definition offered by the Electronic Literature Organization (ELO) as, "work with an important literary aspect that takes advantage of the capabilities and contexts provided by the stand-alone or networked computer."

On its official website, the ELO offers this additional definition of electronic literature as consisting of works which are:

Hypertext fiction and poetry, on and off the Web
Kinetic poetry presented in Flash and using other platforms
Computer art installations which ask viewers to read them or otherwise have literary aspects
Conversational characters, also known as chatterbots
Interactive fiction
Novels that take the form of emails, SMS messages, or blogs
Poems and stories that are generated by computers, either interactively or based on parameters given at the beginning
Collaborative writing projects that allow readers to contribute to the text of a work
Literary performances online that develop new ways of writing.
Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - Jean-Philippe Pastor


Wednesday

What is hypertext fiction


Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links which provides a new context for non-linearity in "literature" and reader interaction.


The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.


The term can also be used to describe traditionally-published books in which a non-linear and interactive narrative is achieved through internal references. Vladimir Nabokov's Pale Fire (1962) and Julio Cortázar's Rayuela (1963; translated as Hopscotch) are early examples (predating the word hypertext), while a common pop-culture example is the "Choose Your Own Adventure" format of young adult fiction.
Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - Jean-Philippe Pastor

Tuesday

Author's job and interactive literature



Choose the future of interactive fiction


Books where you decide what happens sprung from the bedrooms of D&D-playing teenagers, but the form is having something of a revolution

Back in the 1980s, when most proto-geeks could only dream of owning a home computer that would run a primitive text adventure game in which you could PICK UP AXE and ATTACK ORC, the next best thing was, funnily enough, a book. And now they're back.

But it was a very special kind of book, which allowed readers to exercise some semblance of control over the plot through the decisions they took at the end of each segment.
These "choose your own adventures", half work of fiction, half roleplaying game, appear to be enjoying something of a resurgence, perhaps partly due to nostalgia and partly due to a generation weaned on the internet looking for the same interactivity in books.
If you want to explore this argument further, click on "Read More". If you want to take another path, then choose a different blog entry.


The re-emergence of the format has three main strands. Firstly, in what can only be pure nostalgia, the original "Fighting Fantasy" books have all been re-packaged and reissued. The book that started it all off, The Warlock of Firetop Mountain, received the 25th anniversary treatment in 2007.


Just like early text-based computer adventure games, these gamebooks used the tools of heroic fantasy - dwarfs, goblins, quests and the like - as they both had their roots in insanely popular roleplaying games such as Dungeons and Dragons which arose in the 1970s. Fighting Fantasy books dispensed with the need for friends that made D&D so unwieldy. An American publisher, Wizard Books, re-released the original series of books and is adding new titles every year.
The second strand is the appropriation of the formula, in a very nudge-nudge wink-wink way, for a tale of thirtysomething angst called You Are a Miserable Excuse for a Hero, released in the UK by Virgin Books after success in the States. Bob Powers's book replaced the usual hack-and-slash fantasy stuff with choices such as "If you want to have sex with your ex-girlfriend, consider getting back together with her, then think better of it, go to page 183".



These modern rehashes look like a flash in the pan, with grown-up fans returning to the form in a blaze of nostalgia after an adult life spent getting used to web interactivity. Can a book replace a computer game, when a Nintendo DS is as easy to carry around as a paperback?
The last strand in the development of interactive fiction takes the idea in a different direction: it might be called a true web 2.0 version. In a similar way to how Elizabeth Baines wrote a blog-based novel last year with plot input from her readers, with varying results, new American publisher Underland Press is publishing weekly instalments of what it calls a "wovel" (it's a contraction of "web novel" - I know, I know, but give it a chance. It didn't take us long to get used to "blog", after all). Entitled The Living, it is a riff on the zombie genre and new instalments are posted every Monday. Depending on which way the vote at the end of each chapter swings, author Kealan Patrick Burke apparently writes the next chapter in accordance with the readers' wishes.
Whichever way the public takes it, Underland Press's The Living will eventually be released as a proper volume when the experiment is over. The question is, do readers really want the responsibility of driving the narrative, or is that the author's job? Make your choice now...
David Barnett
Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - Jean-Philippe Pastor

Friday

Example of philosophical hypertext


Alan Bigelow, Professor of Humanities, has released “Deep Philosophical Questions,” a new digital story at webyarns.com.


Comic strips and philosophy are combined in this digital fiction to answer six important questions that slip between the cracks of serious philosophy, into a place where logic and pedantry have no play.


Bigelow’s work and conversations concerning digital fiction have recently appeared in LACDA (Los Angeles Center for Digital Arts); Gallery XIV (Boston); FILE 2008 (Electronic Language International Festival, Sao Paulo, Brazil); Hypertext 08: ACM Conference on Hypertext and Hypermedia (Pittsburgh); JavaMuseum.org; and Gallery Aferro (New Jersey), among others. This summer, he had four works selected for the Electronic Literature Organization Conference Media Arts Show in Vancouver, WA. He is on sabbatical leave for 2008-09.

Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - Jean-Philippe Pastor

Wednesday

Verbal hypertext

Roy CHristopher: How does Storyspace’s hypertextual environment compare to the concepts in Ted Nelson’s Xanadu project — if at all?

JDBolter : Storyspace is a standalone hypertext writing system. It was developed by Michael Joyce, John Smith, and myself, and is now being further developed by Mark Bernstein of Eastgate Systems. It never aspired to Nelson’s vision of a global networked hypertext system. (The World Wide Web is the fulfillment of that vision, although in a way that Nelson did not anticipate and of which, I believe, he has disapproved.) Storyspace is a system for creating, editing, and displaying small - to medium- sized hypertexts. It has never had more than a few thousand users. However, I’m proud to say that some of the truly original and important hypertext fictions (including Michael Joyce’s own afternoon, Stuart Moulthrop’s Victory Garden, Shelley Jackson’s Patchwork Girl, and many others) were conceived and executed in Storyspace. The system was designed to support hypertext fiction in particular, although it can also be used for organizing and writing fiction and non-fiction intended for print. (I have used Storyspace to write or revise three of my own books.) Storyspace provides more facilities for writing and editing (it includes a dynamic map of the structure of the links) than for the high-quality display and reading of the eventual hypertext. Many users of Storyspace now choose to export their hypertexts to html format in order to make them available. Although Storyspace is capable of incorporating graphics and digitized video, it has principally been used for verbal hypertexts, and frankly, this emphasis on the word puts Storyspace at a disadvantage as we move into an era of multimedia both on and off the Web.

Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts.

Electronic literature


Electronic literature is "work with an important literary aspect that takes advantage of the capabilities and contexts provided by the stand-alone or networked computer".


A recent overview of the different genres of electronic literature and providing discussions of many specific works is N. Katherine Hayles' Electronic Literature: What Is It?


According to the Electronic Literature Organization (ELO), a non-profit organization that promotes the reading and writing of electronic literatures, there are several forms of electronic literature:



  • hypertext fiction and hypertext poetry, on and off the Web
    Works of fiction published solely or initially on the Web that require its capabilities
    Kinetic poetry presented in Flash and using other platforms; digital poetry, e-poetry
    Computer art installations which ask viewers to read them or otherwise have literary aspects
    Conversational characters, also known as chatterbots
    Interactive fiction
    Novels that take the form of emails, SMS messages, or blogs
    Poems and stories that are generated by computers, either interactively or based on parameters given at the beginning
    Collaborative writing projects that allow readers to contribute to the text of a work
    Literary performances online that develop new ways of writing .

Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts

Monday

Choice of words


Any element of a film is already linguistically meaningful.

They are more like statements (the cliche that "a picture is worth a thousand words" comes to mind), and the paradigmatic process - choosing which from the paradigmatic series to place in the syntagmatic chain - is considerably diluted in film as the paradigmatic field is made virtually trivial, and the syntagmatic ordering is similarly weakened. In other words, in a sentence the choice of words is constrained to some extent by what choices are available within a vocabulary, and then by the grammar which constrains what can appear where.
When composing a film image there is no substantive paradigmatic series that the sequence most be chosen from within, and then once a shot is composed, its location within a syntagmatic series (a sequence) is similarly much more open than that offered by a linguistic grammar.
Download ebooks on http://www.frenchtheory.com/
See that post with different algorithms in metabole
See the journal French Metablog with today different posts

Saturday

Extrinsic criticism


Criticism should start looking outside the text to the extra-textual world of real references.

George Orwell’s Animal Farm is a parodic critique of the communist revolution (and by association, all such revolutions). Shakespeare’s King Lear is a not so subtle warning to King James (it was first played to him and his small court) not to lose his throne. What we have come to understand as historicism develops as a way of extending the reach of our literary knowledge so that we can talk about its relation to historical events and processes. This is what we might call extrinsic criticism. The text now has its meaning located outside itself.

What fundamentally we are left with is a defining distinction—that is not itself fully explicable—between fiction or, more generally, rhetoric and reality.
Download ebooks on http://www.frenchtheory.com/
See that post with different algorithms in metabole
See the journal French Metablog with today different posts

Friday

Metafiction


Metafiction is a type of fiction which self-consciously addresses the devices of fiction.

It is the term given to fictional writing which self-consciously and systematically draws attention to its status as an artifact in order to pose questions about the relationship between fiction and reality. It usually involves irony and is self-reflective. It can be compared to presentational theatre in a sense; presentational theatre does not let the audience forget they are viewing a play, and metafiction does not let the readers forget they are reading a work of fiction.

Metafiction is primarily associated with Modernist and Postmodernist literature but can be found at least as far back as Cervantes' Don Quixote and even Chaucer's 14th Century Canterbury Tales.
Download ebooks on http://www.frenchtheory.com/
See that post with different algorithms in metabole
See the journal French Metablog with today different posts

Wednesday

Real-world hypertextual writing


When interpreting a system of signs, the audience will make a judgement about the modality of the whole, i.e. they will decide whether it is more likely to be fact or fiction, real or unreal.

It also refers to how the audience feels about the message's validity and reliability. Images with higher modality appear more real than those with a lesser modality. To make this calibration, the audience will draw on its collective experience and understanding of the real world and of the particular medium of communication being used. Hence, those who enter a cineplex or theatre are aware that the content of the system they are about to view will usually be delivered by actors. But, if an individual randomly switches channel on the television, the new set of signifers must be evaluated: does this appear to be live or recorded, are these people known to be actors or do they have real-world roles that would explain their presence on the television, what does the genre or format of the programme appear to be, etc?
Download ebooks on http://www.frenchtheory.com/
See that post with different algorithms in metabole
See the journal French Metablog with today different posts

Friday

Diminishing text-based narrative


Hyperfiction challenges the reader not only by offering multiple paths through the text.


There may be multiple endings (or no endings at all); questions posed to the reader which, once answered, influence what the reader will encounter next; audiovisual attachments; navigable maps. In fact, as hyperfiction continues to develop, the greatest challenge to the reader may be the challenge of finding the text at all, as text-based narrative seems to diminish steadily in importance in relation to the visual and aural components of the fictions.
Download ebooks on http://www.frenchtheory.com/
See that post with different algorithms in metabole
See the journal French Metablog with today different posts
Enter Hypertextual as a member