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Showing posts with label novel. Show all posts
Showing posts with label novel. Show all posts

Saturday

Novelist sensibility towards his characters

Kant's aesthetics is well known for the view that judgments of taste are "subjective," but these subjective judgments are universal claims.

Furthermore, in the case of dependent beauty, as defined by Kant, there is an objective orientation to the experience, which will justify the use of terms like "seeing", "vision" and so on, in a theory of novelist sensibility. we can make an analogy between moral sensibility and the sensibility of a novelist as manifested in his act of creation explains how the goodness of others can be revealed. This analogy is developed in terms of the writer's love unconditionally displayed toward his characters, a love that seeks to see goodness in them and understand their suffering. The novelist's sensibility disrupts his natural selfishness, thus releasing him from self-concern to make him capable of loving the real others from a detached, unsentimental and objective viewpoint.

Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts-Enter Hypertextopia-PHONEREADER Library -- Jean-Philippe Pastor




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Thursday

1100 text spaces


The GRAMMATRON project is a "public domain narrative environment" developed by virtual artist Mark Amerika in conjunction with the Brown University Graduate Creative Writing Program and the National Science Foundation's (NSF) Graphics and Visualization Center as well as with the support of many individuals without whom none of this would be possible.


The project consists of over over 1100 text spaces, 2000 links, 40+ minutes of original soundtrack delivered via Real Audio 3.0, unique hyperlink structures by way of specially-coded Javascripts, a virtual gallery featuring scores of animated and still life images, and more storyworld development than any other narrative created exclusively for the Web.

A story about cyberspace, Cabala mysticism, digicash paracurrencies and the evolution of virtual sex in a society afraid to go outside and get in touch with its own nature, GRAMMATRON depicts a near-future world where stories are no longer conceived for book production but are instead created for a more immersive networked-narrative environment that, taking place on the Net, calls into question how a narrative is composed, published and distributed in the age of digital dissemination.


The GRAMMATRON project has been exhibited at many international museums and festivals including Ars Electronica, The International Symposium for Electronic Art (ISEA), SIGGRAPH 98, The Telstra Adelaide Arts Festival (South Australia), Virtual Worlds 98 (Paris) and the International Biennial of Film and Architecture (Graz).
GRAMMATRON was one of the first works of Internet Art to ever be included in the prestigious Whitney Biennial (2000).


You can enter GRAMMATRON now or visit the companion theory-guide called Hypertextual Consciousness or, if you prefer, go to The Alt-X Online Publishing Network to see where this all started.
For essays and articles on the developmental process behind GRAMMATRON, see Mark Amerika's Amerika-Online column at Alt-X.


- Download ebooks on http://www.frenchtheory.com/

- See that post with different algorithms in metabole

- See the journal French Metablog with today different posts




Wednesday

Novel for internet


A novel for the Internet about London Underground in seven cars and a crash

253 ? Why 253 ? describes the ground rules of the novel.
The Journey Planner provides links to the first four cars and individual passengers.
About this Site tells you a bit more about 253 and the author.
Select The End of the Line to read about the end of each carriage's voyage.
Another One along in a Minute describes the sequel you are invited to help write.
On each car section, advertisements appear. These are deeply serious and should be read with great attention.

Simply click on the option of your choice. Relax! It's so easy, travelling with 253.
In cyberspace, people become places.

Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - PHONEREADER Library - - Jean-Philippe Pastor

Monday

Different ways to novelling

KathyAcker's experience working in film, graphics and body-art gave her a distinctly non-literary approach to writing.

Her novels use techniques taken from the visual arts, borrowing heavily from the modernist armoury as the narrative is disturbed with drawings, poems, collage and factual material. An unashamed plagiarist, Acker was content to cut and paste entire sections from others' work, not least Jean Genet, who ends up becoming a central character in Blood and Guts.


For Michael Bracewell she "presented herself as part rebel bohemian avant-gardiste, part NYC downtown punk, and part venerable literary grande dame." For Robert Lort, she was "always out on her own, a strange girl thrown towards the threshold of language and thought." A decade after her untimely death from cancer in 1997 we can see her influence in the work of a number of younger - and noticeably, male - writers, like Salvador Plascencia, Travis Jeppesen and Noah Cicero.
Reviewed by even the most august outlets - something unimaginable for a comparable author working today - Acker was a genuine starlet of 1980s literary culture. (A.Stevens)
Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - PHONEREADER Library - - Jean-Philippe Pastor


Friday

Literay experimentation

Andrew Gallix :

When I first ventured online, the internet struck me as the last word in literary experimentation. I was in good company. For Kathy Acker, and other pioneers who were already pushing the envelope on papyrus, cyberspace (copyright William Gibson) was truly the final frontier.

The very first novel to be serialised online - Douglas Anthony Cooper's Delirium (1994) - made full use of the new medium by allowing readers to navigate between four parallel plotlines. Geoff Ryman's 253, first posted in 1996, became an instant hypertext classic. A year later, Mark Amerika's Grammatron transcended the fledgling genre by turning it into a multimedia extravaganza. This, I believe, was a crucial turning point. The brief alliance between literati and digerati was severed: groundbreaking electronic fiction would now be subsumed into the art world or relegated to the academic margins. The subsequent blogging revolution shifted the focus further away from web-based writing to news coverage of dead-tree tomes, thus adding yet another layer of commentary to the "mandarin madness of secondary discourse" George Steiner had long been lamenting. Bar a few notable exceptions (Penguin's wiki-novel or We Tell Stories project), traditional publishers have used the internet as a glorified marketing tool providing them with new ways of flogging the same old same old: e-books, Sony Readers, digi-novels, slush-pile outsourcing ...

My contention that e-literature has been gradually sidelined by the rise of the internet as a mass medium proves controversial. A straw poll of some of the movers and shakers on the digital writing scene indicates that a huge majority believes e-lit has a higher profile today than it did 10 years ago. In fact, Dene Grigar - who chaired the Electronic Literature Organization's latest international conference - was alone in thinking that I may have a point. Interestingly enough, she argues that American universities' digital humanities departments are partly to blame because of their emphasis on digitising traditional books at the expense of promoting creative electronic writing: "In reality, unless it is a department where Kate Hayles, Matt Kirschenbaum, and a handful of other scholars reside, Michael Joyce's work will not receive the attention that James Joyce's does". Nevertheless, she is convinced that e-lit remains a "viable art form". That it may be, but is it still writing?

Chris Meade, director of the thinktank if:book, agrees that e-lit practitioners are increasingly forced "to engage more fully with either the literary or digital arts". He mentions Naomi Alderman and Kate Pullinger as "two of the few writers who still straddle the literary and new media fields". Meade himself probably fits the bill too. In Search of Lost Tim, his multimedia novella which was recently described as "just possibly, the future of fiction", may be based on a mixture of blogs and videos but it still clearly belongs to the Gutenberg Galaxy.
For others, like Sue Thomas, professor of new media at Leicester's De Monfort University, the way forward (or sideways) is precisely to abandon our print fixation. This is why she rejects the term "e-lit" (with its reference to an old-fashioned notion of 'literature') in favour of "new media writing" or, better still, "transliteracy" - which covers all forms of literacy ranging from orality to social networking sites. Amerika, pope of avant-pop-cum-new-media guru has referred to himself as a designwriter, a remixologist, a visual jockey (VJ) and, of course, a net artist, over the years, whereas he used to be a plain old writer in his younger days. This isn't just a question of semantics. As Grigar points out, "one of the most difficult aspects of e-lit is the ability to talk about it fast enough, so fast is the landscape changing".

Since its inception, e-lit has been struggling to free itself from its generic limitations and now seems to be on the verge of doing so. At long last. Although interesting, its early manifestations were hardly groundbreaking. Collaborative narratives are as old as literature itself. Generative poetry simply adds a technological twist to Tzara's hat trick, the surrealists' automatic writing or Burroughs' cut-ups. Interactive fiction has its roots in Cervantes and Sterne. Hypertexts seldom improve on gamebooks like the famous Choose Your Own Adventure series, let alone BS Johnson's infamous novel-in-a-box. Besides, if you really want to add sound and pictures to words, why not make a film?

So far, the brave new world of digital literature has been largely anti-climatic. Meade himself confides that he is yet to be "seized by a digital fiction that is utterly compelling". I can but concur. Technology - the very stuff e-lit is made of - has also turned out to be its Achilles heel. The slow switch to broadband limits its potential audience, e-readers are only adapted to conventional texts - and when was the last time you curled up in bed with a hypertext? In spite of all this, Amerika may well be on to something when he claims that we are witnessing the emergence of a "digitally-processed intermedia art" in which literature and all the other arts are being "remixed into yet other forms still not fully developed". My feeling is that these "other forms" will have less and less to do with literature. Perhaps e-lit is already dead?
When I first ventured online, the internet struck me as the last word in literary experimentation. I was in good company. For Kathy Acker, and other pioneers who were already pushing the envelope on papyrus, cyberspace (copyright William Gibson) was truly the final frontier.

The very first novel to be serialised online - Douglas Anthony Cooper's Delirium (1994) - made full use of the new medium by allowing readers to navigate between four parallel plotlines. Geoff Ryman's 253, first posted in 1996, became an instant hypertext classic. A year later, Mark Amerika's Grammatron transcended the fledgling genre by turning it into a multimedia extravaganza. This, I believe, was a crucial turning point. The brief alliance between literati and digerati was severed: groundbreaking electronic fiction would now be subsumed into the art world or relegated to the academic margins. The subsequent blogging revolution shifted the focus further away from web-based writing to news coverage of dead-tree tomes, thus adding yet another layer of commentary to the "mandarin madness of secondary discourse" George Steiner had long been lamenting. Bar a few notable exceptions (Penguin's wiki-novel or We Tell Stories project), traditional publishers have used the internet as a glorified marketing tool providing them with new ways of flogging the same old same old: e-books, Sony Readers, digi-novels, slush-pile outsourcing ...

My contention that e-literature has been gradually sidelined by the rise of the internet as a mass medium proves controversial. A straw poll of some of the movers and shakers on the digital writing scene indicates that a huge majority believes e-lit has a higher profile today than it did 10 years ago. In fact, Dene Grigar - who chaired the Electronic Literature Organization's latest international conference - was alone in thinking that I may have a point. Interestingly enough, she argues that American universities' digital humanities departments are partly to blame because of their emphasis on digitising traditional books at the expense of promoting creative electronic writing: "In reality, unless it is a department where Kate Hayles, Matt Kirschenbaum, and a handful of other scholars reside, Michael Joyce's work will not receive the attention that James Joyce's does". Nevertheless, she is convinced that e-lit remains a "viable art form". That it may be, but is it still writing?

Chris Meade, director of the thinktank if:book, agrees that e-lit practitioners are increasingly forced "to engage more fully with either the literary or digital arts". He mentions Naomi Alderman and Kate Pullinger as "two of the few writers who still straddle the literary and new media fields". Meade himself probably fits the bill too. In Search of Lost Tim, his multimedia novella which was recently described as "just possibly, the future of fiction", may be based on a mixture of blogs and videos but it still clearly belongs to the Gutenberg Galaxy.

For others, like Sue Thomas, professor of new media at Leicester's De Monfort University, the way forward (or sideways) is precisely to abandon our print fixation. This is why she rejects the term "e-lit" (with its reference to an old-fashioned notion of 'literature') in favour of "new media writing" or, better still, "transliteracy" - which covers all forms of literacy ranging from orality to social networking sites. Amerika, pope of avant-pop-cum-new-media guru has referred to himself as a designwriter, a remixologist, a visual jockey (VJ) and, of course, a net artist, over the years, whereas he used to be a plain old writer in his younger days. This isn't just a question of semantics. As Grigar points out, "one of the most difficult aspects of e-lit is the ability to talk about it fast enough, so fast is the landscape changing".

Since its inception, e-lit has been struggling to free itself from its generic limitations and now seems to be on the verge of doing so. At long last. Although interesting, its early manifestations were hardly groundbreaking. Collaborative narratives are as old as literature itself. Generative poetry simply adds a technological twist to Tzara's hat trick, the surrealists' automatic writing or Burroughs' cut-ups. Interactive fiction has its roots in Cervantes and Sterne. Hypertexts seldom improve on gamebooks like the famous Choose Your Own Adventure series, let alone BS Johnson's infamous novel-in-a-box. Besides, if you really want to add sound and pictures to words, why not make a film?

So far, the brave new world of digital literature has been largely anti-climatic. Meade himself confides that he is yet to be "seized by a digital fiction that is utterly compelling". I can but concur. Technology - the very stuff e-lit is made of - has also turned out to be its Achilles heel. The slow switch to broadband limits its potential audience, e-readers are only adapted to conventional texts - and when was the last time you curled up in bed with a hypertext? In spite of all this, Amerika may well be on to something when he claims that we are witnessing the emergence of a "digitally-processed intermedia art" in which literature and all the other arts are being "remixed into yet other forms still not fully developed". My feeling is that these "other forms" will have less and less to do with literature. Perhaps e-lit is already dead?

Tuesday

Author's job and interactive literature



Choose the future of interactive fiction


Books where you decide what happens sprung from the bedrooms of D&D-playing teenagers, but the form is having something of a revolution

Back in the 1980s, when most proto-geeks could only dream of owning a home computer that would run a primitive text adventure game in which you could PICK UP AXE and ATTACK ORC, the next best thing was, funnily enough, a book. And now they're back.

But it was a very special kind of book, which allowed readers to exercise some semblance of control over the plot through the decisions they took at the end of each segment.
These "choose your own adventures", half work of fiction, half roleplaying game, appear to be enjoying something of a resurgence, perhaps partly due to nostalgia and partly due to a generation weaned on the internet looking for the same interactivity in books.
If you want to explore this argument further, click on "Read More". If you want to take another path, then choose a different blog entry.


The re-emergence of the format has three main strands. Firstly, in what can only be pure nostalgia, the original "Fighting Fantasy" books have all been re-packaged and reissued. The book that started it all off, The Warlock of Firetop Mountain, received the 25th anniversary treatment in 2007.


Just like early text-based computer adventure games, these gamebooks used the tools of heroic fantasy - dwarfs, goblins, quests and the like - as they both had their roots in insanely popular roleplaying games such as Dungeons and Dragons which arose in the 1970s. Fighting Fantasy books dispensed with the need for friends that made D&D so unwieldy. An American publisher, Wizard Books, re-released the original series of books and is adding new titles every year.
The second strand is the appropriation of the formula, in a very nudge-nudge wink-wink way, for a tale of thirtysomething angst called You Are a Miserable Excuse for a Hero, released in the UK by Virgin Books after success in the States. Bob Powers's book replaced the usual hack-and-slash fantasy stuff with choices such as "If you want to have sex with your ex-girlfriend, consider getting back together with her, then think better of it, go to page 183".



These modern rehashes look like a flash in the pan, with grown-up fans returning to the form in a blaze of nostalgia after an adult life spent getting used to web interactivity. Can a book replace a computer game, when a Nintendo DS is as easy to carry around as a paperback?
The last strand in the development of interactive fiction takes the idea in a different direction: it might be called a true web 2.0 version. In a similar way to how Elizabeth Baines wrote a blog-based novel last year with plot input from her readers, with varying results, new American publisher Underland Press is publishing weekly instalments of what it calls a "wovel" (it's a contraction of "web novel" - I know, I know, but give it a chance. It didn't take us long to get used to "blog", after all). Entitled The Living, it is a riff on the zombie genre and new instalments are posted every Monday. Depending on which way the vote at the end of each chapter swings, author Kealan Patrick Burke apparently writes the next chapter in accordance with the readers' wishes.
Whichever way the public takes it, Underland Press's The Living will eventually be released as a proper volume when the experiment is over. The question is, do readers really want the responsibility of driving the narrative, or is that the author's job? Make your choice now...
David Barnett
Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts - Jean-Philippe Pastor

Saturday

Chronotope


“Forms of Time and of the Chronotope in the Novel” introduces Bakhtin’s concept of chronotope.

This essay applies the concept in order to further demonstrate the distinctive quality of the novel . The word “chronotope” literally means “time space” and, in the essay, Bakhtin defines it as “the intrinsic connectedness of temporal and spatial relationships that are artistically expressed in literature”.

For the purpose of his writing, an author must create entire worlds and, in doing so, is forced to make use of the organizing categories of the real world in which he lives. For this reason chronotope is a concept that engages reality.
Download ebooks on http://www.frenchtheory.com/
See that post with different algorithms in metabole
See the journal French Metablog with today different posts