As we study hypertext and computer games, we need to have some idea of digital media as well as of rhetoric of textuality as a whole. For that purpose (especially for games as Eskalinen put it) we'll use the theories of Espen Aarseth, Roger Caillois, Warren Motte and David Parlett in particular. They form a filter through which the possibly heuristic findings and borrowings from various neighbouring disciplines and predatory theory formations are viewed, tested, modified and transformed.
While discussing articulation, materiality, functionality, typology and orientation, among other things, we are confronting the bare essentials of the traditional rhetoric and linguistic situation: the manipulation or the configuration of temporal, spatial, causal and functional relations and properties in different registers.
Download ebooks on http://www.frenchtheory.com/ - See that post with different algorithms in metabole - See the journal French Metablog with today different posts -
Jean-Philippe Pastor
Jean-Philippe Pastor
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