Some hypertextual fiction place conditions on the accessibility of particular bits of the story.
If a reader has accessed a certain set of texts, then the texts in the restricted set become available. If the reader has not, then the restricted set remains closed to her. Such narrative gaming depends on the logic of another text, what Stuart Moulthrop has dubbed the "hypotext," that substructure of programming code only the operating system (or a clever hacker) can read. And as Moulthrop also points out, such authorial control over readers' choices represents a return of that perennial zombie, the author who is never quite dead after all.
Those texts left fully accessible to readers, those in which readers can write as well as read -- texts Michael Joyce terms constructive -- depart most sharply from printed ones. The textual additions, deletions, re-formations a reader might make are indistinguishable from those the first writer created. And being electronic, such a text can easily be replicated and disseminated widely. These forms have no paper-based equivalents: they are "native," if you will, to a specific computing environment.
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